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> About YOUR leetles, I ask, you answer (2nd Q is posted)
Lady_Dragonrider
Posted: Aug 22 2011, 05:44 PM
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One day my sister asked me how I knew my leetles were done, and that inspired this.

Each 4 weeks or so I will ask a question about your leetles. This really is not a game, it's a way to learn more about the leetle artists and their leetles. I will also be answering the question. If you have a question you would like answered PM it to me.

First Question: How do you know when your leetles are done?

Second Question: How do you decide the price of your leetles?

This post has been edited by Lady_Dragonrider on Sep 28 2011, 07:21 PM
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Lunchbox
Posted: Aug 22 2011, 06:37 PM
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When I see no more flaws in them. They just kind of feel done at a certain point. Like when changing one pixel, one way or another becomes meaningless and doesn't really help the leetle out. I know 100% their done when I move on to my next. Meaning I generally won't go back to them.
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Lady_Dragonrider
Posted: Aug 23 2011, 11:25 AM
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Usually I submit them when I feel like I can not make it any better, or when I think it looks good.
The leetle Atlantis is the exception, I did not think it looked ready, but I was unsure what else I could do. I showed it to my sister, and she loved is, so I submitted it.
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RotomGuy
Posted: Aug 25 2011, 04:13 AM
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When they look like shrunken down versions of the actual things. *shudder* I hope TJ doesn't think i've been copying stuff.
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Ashywolf
Posted: May 21 2012, 10:07 PM
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After I am happy with it. I spend most of my time reforming the lines and adding shades. I'm so nitpicky...but even then people tend to comment on how fast I get my sprites done. That sunset moth took less than 10 minutes.

I determine price based on the leetle itself and how it looks and how interesting it is. An ant would be 200up, a rainbow butterfly maybe around 1000.
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Lunchbox
Posted: May 27 2012, 08:10 PM
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Pricing is tricky for me. I used to go 1/10th of the creation price (creation price=28k, so around 2-3k) I paid for it to start off. Then would later bring down the price to a more normal 500 points or around their for newer users who don't have as much. I will then and, still do decide on my end price this way

100=freebees
400=No animation, not much work put into it
450= Little work put into it
500= Descent
550= Good amount of work put into it/looks good
600=Complex animation
1337=Anything video game related
3500=bundles
10-100k=rare items

I've noticed that not many people will buy anything past 2k. So Since I haven't been creating as many things lately, my points have built. Because of this I decided to start my new creations at 1k instead of 2-3k then bring the price down later for new ppl to its final price. Even though this means I won't get the points I put into the creation till like a year later... maybe longer. Thank god for trading or I'd be broke :L
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